ROBORAID
HoloLens MR Application
Pioneering the very first, FPS genre game for a mixed reality headset with the launch of RoboRaid.
Working with a talented team at Microsoft, I helped design and ship RoboRaid, a mixed reality first-person shooter built to showcase the core features of the HoloLens. My primary responsibility as the lead UI artist was to concept and prototype new interaction techniques for mixed reality. The solutions I created helped define how UI could be anchored in the real world and guided users through a completely new type of gaming experience. This project was instrumental in shaping the future of UX design for mixed reality.
Ways I contributed:
UI Design – UI Animation – Pre-visualization – Motion Graphics – Branding & Production



