REC ROOM

Key Art Marketing · Promotional Materials · In-Game Promotion

Spearheading the creative direction and production of key visuals that drove brand growth and a 225% increase in revenue.

Over the last four and a half years at Rec Room, I led the marketing art team, specializing in key visuals, promotional images, and in-game content. My primary focus was to elevate the brand’s visual identity and directly contribute to business growth. I set and maintained high standards for design and aesthetics, and collaborated with cross-functional teams to streamline our art pipeline and ensure creative consistency across all marketing campaigns.

Ways I contributed:

Character Posing – Lighting – Rendering – Touch Up – Re-sizing – Iteration – Production

 

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