Building a Marketing Production System That Scales

Client

Rec Room | Marketing Production & Campaign Execution

Year

2020 – 2025

The Challenge

Rec Room needed to ship high-volume marketing campaigns across four platforms (console, mobile, VR, web) without slowing down or sacrificing quality. When I joined as their first dedicated Marketing Artist, there was no established pipeline connecting the Unity game engine to consumer storefronts. As the platform scaled to 75M+ users, we faced monthly deadlines for seasonal events, major IP partnerships, and cross-platform store updates. The team needed a production system that could handle this velocity while maintaining brand consistency.

The Solution

I built a scalable marketing production pipeline from scratch. By separating foreground elements, character rigs, and UGC backgrounds into a non-destructive Unity workflow, I enabled rapid iteration without rebuilding entire scenes. This system reduced production time by 40% and allowed us to ship bi-weekly campaigns across all platforms. The seasonal event campaigns drove 225% revenue growth in six months.

Scope of Work

Marketing Campaign Production
Cross-Platform Adaptation
3D Asset Pipeline
IP Partnership Execution
Hero Image Creation
Production Workflow Optimization

Establishing the Visual Standard

This evergreen campaign became the foundation for all marketing across Steam, PlayStation, Xbox, Quest, and iOS. Working with a small team, I created hero images that showcased Rec Room's character customization depth—proving to new users they could build an avatar that truly represented them. The Full-Body Avatar launch needed aspirational quality that would drive adoption, and this campaign set that bar.

The Production Pipeline

To maintain consistency and speed across 160+ campaigns, I built a layered rendering system in Unity. By separating environmental plates, character rigs, and UI elements, we could iterate on poses and lighting without rebuilding scenes from scratch. This non-destructive workflow reduced production time by 40% and enabled bi-weekly releases without sacrificing quality. It became the template for every campaign that followed.

Cross-Platform Execution at Scale

Using this pipeline, I led execution of 160+ seasonal campaigns that seamlessly adapted from 4K console dashboards to vertical mobile storefronts. The challenge wasn't just making things look good—it was maintaining absolute brand consistency across VR, console, PC, and mobile while shipping every two weeks. The system I built solved that.

"Jordan led the charge on marketing art for massive partnerships like Barbie and TMNT, and helped develop the templates and best practices for our entire marketing engine. Every project he touched was delivered at the highest quality, even on the tightest timelines."

Caitlyn Mowry

Producer, Art and Live Operations

"Jordan led the charge on marketing art for massive partnerships like Barbie and TMNT, and helped develop the templates and best practices for our entire marketing engine. Every project he touched was delivered at the highest quality, even on the tightest timelines."

Caitlyn Mowry

Producer, Art and Live Operations

Nickelodeon Partnership: TMNT

Created marketing visuals for a global crossover event, adapting iconic IP guidelines into Rec Room's volumetric style while maintaining Nickelodeon's brand standards.

Mattel Partnership: Barbie

Executed high-fidelity promotional assets for a major demographic expansion, working within strict Mattel brand guidelines to deliver on tight partnership timelines.

Mattel Partnership: Monster High

Led visual marketing for a highly anticipated integration, proving the pipeline could handle multiple major IP launches simultaneously without quality drops.

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